<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Hyperwing Devlog - itch.io</title><link>https://kishnid.itch.io/hyperwing</link><description>Work-in-progress space combat prototype. Launch from the tube, fly the Hyperwing, blast bandits. Campaign still cooking.</description><item><guid>https://kishnid.itch.io/hyperwing/devlog/1603195/game-update</guid><title>Game Update</title><link>https://kishnid.itch.io/hyperwing/devlog/1603195/game-update</link><pubDate>Sat, 25 Jul 2026 16:40:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hyperwing WIP 0.1.8 Added Mission 2 campaign slice after M01 win: Mess Hall intro with choice dialogue (Mara Vance, wingman briefing) Beacon 9-A briefing and launch Wingman sortie with Jalen — NAV s...</p>]]></description></item><item><guid>https://kishnid.itch.io/hyperwing/devlog/1592876/call-signdebriefing-patch</guid><title>Call Sign/Debriefing Patch</title><link>https://kishnid.itch.io/hyperwing/devlog/1592876/call-signdebriefing-patch</link><pubDate>Sat, 18 Jul 2026 23:09:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added pilot registration after Start Mission Custom callsign, defaulting to CADET Eight selectable portraits Profile persists in browser storage for later missions and comms Restored and refined cockp...</p>]]></description></item><item><guid>https://kishnid.itch.io/hyperwing/devlog/1592492/visualscontrols-patch</guid><title>Visuals/Controls Patch</title><link>https://kishnid.itch.io/hyperwing/devlog/1592492/visualscontrols-patch</link><pubDate>Sat, 18 Jul 2026 16:02:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Patch changes: Changed throttle controls: R throttle up F throttle down Updated all control displays and itch documentation Navigator tutorial: All messages display for 5 seconds Space advances one me...</p>]]></description></item><item><guid>https://kishnid.itch.io/hyperwing/devlog/1591623/1st-mission-adjustments</guid><title>1st mission Adjustments</title><link>https://kishnid.itch.io/hyperwing/devlog/1591623/1st-mission-adjustments</link><pubDate>Sat, 18 Jul 2026 04:09:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Went back and updated a few things... Cinematic update ship spec and control tutorial- not able to skip got asteroids working properly. sound adjust on laser fire bridge view to cockpit view Adjusted...</p>]]></description></item><item><guid>https://kishnid.itch.io/hyperwing/devlog/1586678/skeleton</guid><title>Skeleton</title><link>https://kishnid.itch.io/hyperwing/devlog/1586678/skeleton</link><pubDate>Tue, 14 Jul 2026 23:42:12 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Original was launch and 1 group of enemies to try out the dogfighting. Built a skeleton for mission(s) Added Start Page Opening Cinematic Mission Brief Ship Specs and Controls Launch 1 Mission with 3...</p>]]></description></item><item><guid>https://kishnid.itch.io/hyperwing/devlog/1583529/patch101</guid><title>Patch1.01</title><link>https://kishnid.itch.io/hyperwing/devlog/1583529/patch101</link><pubDate>Sun, 12 Jul 2026 18:09:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Had to update some mesh controllers. worked in unity, crashed in itch...</p>]]></description></item><item><guid>https://kishnid.itch.io/hyperwing/devlog/1583440/initial-post</guid><title>Initial post</title><link>https://kishnid.itch.io/hyperwing/devlog/1583440/initial-post</link><pubDate>Sun, 12 Jul 2026 16:30:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Playable dogfight vertical slice — campaign coming later...</p>]]></description></item></channel></rss>