Game Update
Hyperwing » Devlog
Hyperwing WIP 0.1.8
Added Mission 2 campaign slice after M01 win:
- Mess Hall intro with choice dialogue (Mara Vance, wingman briefing)
- Beacon 9-A briefing and launch
- Wingman sortie with Jalen — NAV sweep, scanner assist, jammer fight, hot RTB
- Eight Rifters escape sequence and home jump cinematic
Added full M02 post-mission debrief sequence:
- Hangar debrief with choice dialogue (Jalen)
- Command debrief with choice dialogue (Commander Vos)
- Mission results / performance stars
- Credits roll on Continue
Added auto-save checkpoints (browser IndexedDB):
- Saves when you accept the Beacon 9-A briefing — resume at M02 launch tube (skips Mess Hall)
- Saves when you continue from M02 mission results — resume at credits
- LOAD SAVED GAME on title when a checkpoint exists
- START MISSION still begins fresh from M01
Moved afterburner to Shift for browser / itch builds:
- Alt reserved by Edge and Chrome on Windows
- Controls screen, ship specs, and in-flight footer updated to show Shift
WebGL / itch polish:
- Custom HyperwingItch WebGL template (canvas focus, stable HUD scale)
- Portrait grid UV fix for pilot selection and comms plates
- Bluer UI panel framing on registration and dialogue screens
- Cockpit A-pillar rails tuned toward cockpit blue
Mission fixes:
- Beacon 9-A stays visible through scan complete and escape setup
- M01 RTB home jump timing — ALPHA callout before jump fires; Hyrax hidden until post-jump
- M02 fail still uses generic debrief (not the full interactive chain)
Files
Hyperwing-WIP-webgl.zip Play in browser
4 days ago
Hyperwing
Work-in-progress space combat prototype. Launch from the tube, fly the Hyperwing, blast bandits. Campaign still cooking.
More posts
- Call Sign/Debriefing Patch11 days ago
- Visuals/Controls Patch11 days ago
- 1st mission Adjustments12 days ago
- Skeleton15 days ago
- Patch1.0117 days ago
- Initial post17 days ago
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