Hyperwing WIP Update2
Hyperwing » Devlog
Hyperwing WIP update
M04 and M05 are in the browser build. (Mobile still untested.)
The campaign slice runs M01 → M05 now. M03 doesn’t end at credits anymore.
New post-mission beats, hangar scenes, and a prototype frame on the pad.
Something’s coordinating out there. Grid 12 is where it gets loud.
Fixes / polish
- Ground dialogue: Space or click to advance (choice menus that shouldn’t block you)
- Browser: afterburn (Alt) shouldn’t fight Edge/Chrome for focus anymore
- Flight HUD: chase/rear view uses the same layout as bridge; reticle easier to read on WebGL
- LOAD checkpoints after M04/M05 briefings if you’re coming off an old save
Old saves: start M01 fresh, or LOAD from a briefing checkpoint.
Feedback welcome. The quiet grids weren’t quiet.
Files
Hyperwing-WIP-webgl.zip Play in browser
40 days ago
Hyperwing
Work-in-progress space combat prototype. Launch from the tube, fly the Hyperwing, blast bandits. Campaign still cooking.
More posts
- Hyperwing WIP3 Update18 days ago
- Hyperwing WIP Update40 days ago
- Game Update47 days ago
- Call Sign/Debriefing Patch54 days ago
- Visuals/Controls Patch54 days ago
- 1st mission Adjustments55 days ago
- Skeleton58 days ago
- Patch1.0160 days ago
- Initial post60 days ago
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