Hyperwing WIP3 Update
Hyperwing » Devlog
Hyperwing WIP update
M06 is in the browser build. (Mobile still wants playtest eyes.)
The campaign slice runs M01 → M06 now. M05 doesn’t end at the report card anymore.
New post-mission beats after Grid 12. Hyrax doesn’t stay put.
The pad work continues: hangar debrief, command debrief, report card. Tactical nav map before launch, same as the earlier sorties.
M06 is the first mission that branches on success or failure. How the sortie ends changes what comes next.
Fixes / polish
- Mobile: relocation SKIP actually skips on touch
- Vanguard: Micro-Jump button + cooldown readout on handheld
- Flight HUD: jump / escort meters cleaned up for the new run
- Mission map screen for M06
Old saves Start M01 fresh, or LOAD from a briefing checkpoint.
Feedback welcome.
Files
Hyperwing-WIP-webgl.zip Play in browser
16 days ago
Hyperwing
Work-in-progress space combat prototype. Launch from the tube, fly the Hyperwing, blast bandits. Campaign still cooking.
More posts
- Hyperwing WIP Update230 days ago
- Hyperwing WIP Update37 days ago
- Game Update45 days ago
- Call Sign/Debriefing Patch52 days ago
- Visuals/Controls Patch52 days ago
- 1st mission Adjustments52 days ago
- Skeleton56 days ago
- Patch1.0158 days ago
- Initial post58 days ago
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